![]() “You get paranoid if it's something that's really anticipated like Red Dead. “It's hard, especially in the long-term, if you're working on a very long project not being able to talk about it with anyone,” Clark says. The performers need to know what they're doing and why they're doing it to come up with a more accurate, truthful performance. I understand there's a need to be competitive and for NDAs and whatnot, but if you barely trust the talent with the big narrative picture, maybe you need to reassess the way you’re telling stories. Scripts are often a lot more fluid with gaming than they are in other mediums because the cost of reshooting or adding things down the road isn’t as significant as it is on, for example, a film set. ![]() Sometimes those things simply haven’t been conceived or confirmed from on high yet. It’s a bit of a tricky one - how much do you want to keep your talent in the dark? And when does that start to infringe on their performance? It’s also worth mentioning though that a lot of the time the studios are not purposefully withholding important plot and character points from the actor. “We would always ask for it as soon in advance as possible, and maybe about a year or two in, I realised sometimes they don't write it until ten or 15 minutes before you show up. “I can tell that was definitely intentional on their part, especially for some of the dialogue,” Clark tells me. Related: Red Dead Online Is Better With Friends
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